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Showing posts with label Guidelines. Show all posts
Showing posts with label Guidelines. Show all posts

Sunday 17 March 2013

Android Icon Guidelines

For our second post in our series on Android UI, we're releasing our Icon Design Guidelines and an Android Icon Templates Pack. These should make it a lot easier for you (or your designer) to develop all the icons your applications need, so they fit with the other icons in the Android environment.

The Icon Design Guidelines document describes how to design and export icons that fit within the Android framework. It includes a wealth of detail about icons in the Home screen, menus, the status bar, tabs, dialogs, and lists.

The Android Icon Templates Pack is a collection of template designs, filters, and settings that make it easier for you to create icons that conform to the general specifications given in this Guidelines document. We recommend downloading the template pack archive before you get started with your icon design.

The Templates Pack provides templates in Adobe Photoshop and Adobe Illustrator file formats, which preserves the layers and design treatments we used when creating the standard icons for the Android platform. You can load the template files into any compatible image-editing program, although your ability to work directly with the layers and treatments may vary based on the program you are using.

Sunday 10 March 2013

Activities and Tasks Design Guidelines

For our third post in the series of Android UI, we're releasing Activity and Task Design Guidelines. This section of our guidelines aims to help you understand basic concepts of activities and tasks, how they work, and how to enrich the user experience you are creating.

We've packed a lot into this section, which is targeted at designers and developers. You'll see examples that will illustrate how to use our core principles and mechanisms, such as multitasking, activity reuse, intents, and the back stack.

Additionally, we are providing some best practices around our UI patterns such as notifications. For example, we'll show you how to design a notification so that it will take the user to the screen they expect. This behavior needs to be thought out, and doesn't necessarily just happen by default.

With helpful pointers to the API's and this documentation, we look forward to building your understanding of what it means to design and develop an Android UI.